Alliance MD Championship - Rules
 

Game Regulations
• All games will be played by official ALLIANCE Rules except as when provided elsewhere as per the Championship Guidelines.
• Teams may be required to begin play up to fifteen (15) minutes prior to scheduled game time.
• Each team will play a minimum three (3) games.
• In the Championship Game, the team who finished higher in the round robin series will be the Home team.

Game lengths for all games Novice to Midget are 10 – 10 – 15min periods
The ice will be resurfaced prior to each game.


For Round Robin only –
A four (4) minute warm up will be permitted at the start of each game.  
The clock will be set to 14 minutes, starting with the closure of the resurfacing doors.
No players are to be on the ice surface prior to this time.
The horn will sound with 30 seconds left in the warm-up period.
The clock will continue to run until the first stoppage of play.

All Championship games, (semi finals and finals will have  (3) minute warm up and no running clock.

Time outs are not permitted within the ALLIANCE structure

TIE BREAKERS
If you require clarification on any of the following information please contact either the ALLIANCE Office or the chair, ALLIANCE structure/championships.

TIES AT THE END OF ALL ROUND ROBIN ALLIANCE CHAMPIONSHIP SERIES:
In the event of a tie at the end of the round-robin series for any position, the following procedure will be used to break the tie:
A: If Two (2) Teams are tied in Round Robin Series
If two teams are tied at the conclusion of a round robin series then the following procedure will be used to determine the final ranking before the semi-final and final games are played.

A1. The winner of the game between the two tied teams gains the higher position.
A2. The team with the most wins gains the higher position.
A3. If the two (2) teams are still tied after A1. and A2,. have been applied, then the team with the best goal average gains the higher position. The goal average of a team is to be determined in the following manner: Total number of goals for divided by the total number of goals (for and against).
NOTE: ALL round robin games are included
Example: For = 10 goals
Against = 4 goals
Percentage: 10/10+4 = .714
NOTE: The higher percentage (1.0 being the highest attainable) gains the higher position
A4. If the two (2) teams are still tied after A1. A2. and A3. have been applied, the team with the least number of minutes in penalties throughout all of the round-robin games gains the higher position.
A5. If the two (2) teams are still tied after A1., A2., A3. and A4. have been applied, then the team that scored the first goal in the game between the two (2) tied teams gains the higher position.
A6. If the two (2) teams are still tied after A1., A2., A3., A4., and A5. have been applied, then a single coin toss will determine which team gains the higher position.

B. If Three (3) Teams or more are tied in Round Robin Series
NOTE: The three team tiebreaker is used to determine the seeding of the 1st, 2nd and 3rd see. If any step in the tiebreaker only seeds one team, that team assumes that position.
The three team tiebreaker will continue to determine the seeding of the (two) remaining teams. At no time will teams using this formula go back to the two-team tiebreaker.
B. If three (3) teams or more are tied, the point record established in the games AMONG
THE TIED TEAMS ONLY
will be used as the first tie breaking formula in deciding which team(s) shall advance.
B.1. The team(s) with the most wins would gain the highest position.
B.2. If the teams are still tied after B1. has been applied, then the team with the best goal average gains the highest position. The goal average of a team is to be determined in the following manner:
Total number of goals for divided by the total number of goals (for and against).
NOTE: ALL round robin games are included
Example: For = 10 goals
Against = 4 goals
Percentage: 10/10+4 = .714
NOTE: The higher percentage (1.0 being the highest attainable) gains the higher position
The exercise of B2. establishes the team or teams with the highest position(s) by percentage.
These teams will advance. If there are still teams tied, they go to the next step.
They do not go back to the Two Team Tiebreaker.
EXAMPLE:
1) Team A - .714 = 1 seed – Advances
Team B - .500 = 3 seed – Does not advance
Team C - .650 = 2 seed – Advances
2) Team A - .714 = 1 seed – Advances
Team B - .500 = Still tied with Team C (go to next step B.3.)
Team C - .500 = Still tied with Team B (go to next step B.3.)
3) Team A - .650 = Still tied with Team B (go to next step B.3.)
Team B - .650 = Still tied with Team A (go to next step B.3.)
Team C - .500 = Does not advance
B3. If teams are still tied after B1. and B2., the team with the fewest goals against (all round robin games played) will gain the highest position.
B4. If teams are still tied after B1., B2. and B3. the team with the most goals for (all round robin games played) will gain the highest position.
B5. If teams are still tied after B1., B2., B3. and B4. have been applied, the team to qualify would be the team that received the least number of minutes in penalties throughout all of the round-robin games.
B6. If the teams are still tied after B1., B2., B3., B4. and B5. have been applied, a coin toss
shall determine the winner. In a 3 team coin toss, the odd team gains the highest position.

C. TIE IN SEMI – FINAL AND CHAMPIONSHIP GAMES
1) As per HC playing rules, if at the end of regulation time the score is tied, the teams shall take a two minute rest at their benches and the following shall then apply.
2) If the referee feels it is necessary, they may order the ice to be cleaned at the end of the three regulation periods.
3) The teams shall not change ends.
4) The puck shall be faced off at centre ice and the play shall continue with a ten minute sudden victory overtime period.
5) If the score is still tied after the sudden victory 10 minute period, the teams would take the normal between period break and return to play sudden victory periods, in accordance with the length of periods for that particular division. TEAMS ARE TO CHANGE ENDS AT THE END OF EACH OVERTIME PERIOD.
6) Any overtime period shall be considered part of the game and all unexpired penalties shall remain in force.
7) If either team declines to play in the necessary overtime period or periods, the game shall be declared a loss for that team.
8) The Championship Host Governing Committee shall have the prerogative to render a decision under any emergency situation.

PLAYER ELIGIBILITY
• Each team must declare its roster to a maximum of nineteen (19) players including two (2) goaltenders, prior to their first game of the championship.
• The players registered as goaltenders shall be eligible to participate as goaltenders only. The non-starting goaltender must be dressed and on the bench for games.
• Affiliated players will be eligible in the Minor Development Championships only and must be included among the maximum of nineteen (19) declared players on the respective affiliation list.
• Teams may affiliate one goaltender for the Championships. The affiliated goaltender must be approved as per the ALLIANCE affiliation rules.
• Affiliated players must be listed on the game sheet and designated as “AP”.

DISCIPLINE
• If a player or team official is ordered to the dressing room for the balance of a game, further disciplinary action may be deemed necessary by the Championship Host Governing Committee.
• In all cases, the OHF Minimum Suspension Guidelines for Minor Hockey, as approved by the Ontario Hockey Federation Board of Directors for the current season, shall be used as a guideline.
• The Championship Host Governing Committee shall rule on all Match Penalties assessed during any game of the championship series.
• Any player or team official under suspension in regular season play is not eligible to participate in any game of the Championship Series until the required number of games has been served.
• In the event the Championship Host Governing Committee holds a meeting to review a matter of discipline, the Committee shall adhere to the guidelines approved by the

PROTESTS
• The team manager must present any protest or grievance resulting from any game to the Championship Host Governing Committee Chairman in writing, within one hour of the conclusion of the game in question only.
• All protests shall be dealt with by the Championship Host Governing Committee in accordance with the Protest/Discipline Procedure Guidelines (as below).
• There shall be no protest on a referee’s discretionary penalty call.
• There shall be no protest on the outcome of the Championship Game.


 

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